It’s very simple: Just move in the same area as your partner, dance around them, and just make the same moves. You might do it on the playground or the street, the house or on a stage. Make it look fun for both of you. That’s all you really have to do.
I’ve decided to start posting about games that I really enjoy playing in hopes of getting new players to become more committed to a hobby that I love to play.
This week, I’m giving a talk about two games I played back in 2002. A great deal has changed since then, but the games we both played were very good at what they did well. In the words of one of the older reviewers, “this one is a keeper.”
The First (Basic) Box
The First (Basic) Box is a fun little game about building an empire in the year 2099. The player(s) is one of the last surviving explorers that helped build humanity on the moon. After the planet became uninhabitable for humans, a small faction of the survivors decided that they had to build a large colony on another planet. The colony was so large, that it had to be constructed out of steel and steel (iron, in this case).
My favorite part of the game is the way the planets interact. The players will have to manage the resources on their colony in the most efficient and environmentally sensible manner. They’ll also have to make decisions about how to manage the resources, which include how many people will make sure the colony stays safe, how much food will be produced and the amount of oxygen needed for that.
The first rule of the game is not to go to war unless there’s an “existential threat”. So, while a player might be going to war on behalf of a certain cause, that doesn’t mean you can’t choose what side you’re going to support. You may or may not have a real reason for war, but you want to pick a side for no reason.
My personal favorite (which is why this game is always a favorite of mine) is the ability to do an “economic audit” of the colony. This audit is used in an attempt to determine which resources are necessary to build up a certain amount of space for your colony. This takes an extra turn or two because you can’t really predict what you want to build in the first place, but it’s fun to see how all of that will be impacted from the player
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