-Color of the background should be the most important part in your game
-For a simple game it is usually more important to have the background color not too bright
What is the best backdrop color for text in your game?
-When you make a background with a text image it makes the text look bigger
What is the best backdrop color for animation?
-Some background colors are better for animation because it gives more time to the player
What is the best backdrop color for the sky?
-It’s important to have a dark background especially when using the sky.
When should I add details?
When you want to make sure a player can see them and to show some more details in the background.
When do you add lines?
When you want to make sure the players know what’s happening
How can you use colors more effectively?
Don’t use overly bright colors like red, green or blue like they do in games. Use the colors you have available to you which are simple, well-defined and do not clash.
For example, when you use red in your game the player might not be able to make out the different pieces. Try to keep the colors dark to give some space to the player. Use very well defined, contrasting colors to give your background a strong, strong style and to make it more interesting.
Is it best to use colors in a specific order in your game for each stage?
It’s important to use the colors you have available to you when you place your background.
You don’t want the player to see too much of a thing and to be confused. Keep it simple and have the player focus on their task at hand.
I’m going to make this bold statement in my answer. In my opinion colors should really be used in order for you to understand what is happening.
For example, in my game the green is really important because the player will know that it’s green. The green will remind them if they’re on a green background and that it’s not a dark green, but not the red. The red isn’t too bright to the player, but not so much that the player will be confused.
But how do you use the green in your game? In general, go for the darkest green that suits your game, and leave out the greens that stand out too much for the player or that’s just too saturated in
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